Images courtesy of Wizards of the Coast
Hello everyone, and welcome back to another Magic: The Gathering (MTG) Brawl article. I’m Command Zoe, and this week we’re doing something a little different. I received a few requests to do some budget Brawl content for newer players, so today we’re going over some common and uncommon cards that you can slot into your various Brawl decks.
The queen of PDH Elves only costs an uncommon in Brawl!
We’ll break this list up into four categories: ramp, interaction, card advantage, win-cons and bombs.
Table of Contents
ToggleRamp — Cards That Let You Play More and Better Cards
Some colors are better at ramping on a budget than others, but there are at least a few options in each.
White
White is tough to find ramp for, but it does exist. Using it combined with colorless can get you there. If you’re able to play a better color for your ramp, though, you should.
Blue
Blue has some decent options for ramping, but they’re hyper-specific to the card type they’re ramping out. Choose the ones that best fit your needs, but don’t take all of them and think it’ll work out. Only use them if you’re specialized enough for them.
Omen Hawker Tua? Is that anything?
Black
Dark Ritual costs a rare on Arena, unfortunately, so what we’re left with is not the best. Add a second color or stick to colorless options.
Red
Red is probably the worst ramp color there is. Your best option is to make Treasures, which are temporary. Colorless rocks will also help.
Green
- Cultivate
- Llanowar Elves
- Elvish Mystic
- Kami of Bamboo Groves
- Arboreal Grazer
- Into the North
- Rampant Growth
- Settle the Wilds
- Tireless Provisioner
- Dionus, Elvish Archdruid
Green is the best ramp color. It doesn’t have to work hard for its ramp card quality. There are a lot more options than this, but these are some that I like that cost the least. Search for “search land battlefield.”
Colorless
- Wayfarer’s Bauble
- Arcane Signet
- Guardian Idol
- Coldsteel Heart
- Mind Stone
- Ornithopter of Paradise
- Collector’s Vault
- The Monument Cycle
- A-Navigation Orb
- Palladium Myr
- Relic of Legends
- Worn Powerstone
- Mobile Homestead
- Heraldic Banner
Only the finest rocks for every color! There are many decent budget rocks, but I think these are the best. Navigation Orb is one of my favorite budget options because not only does it grab two lands, but those lands can be the seek-gates so they turn on Domain effects and can get you non-land cards to boot. Value!
Multicolored
- Avacyn’s Pilgrim
- Growth Spiral
- Joint Exploration
- Deathsprout
- Binding the Old Gods
- Quicksilver Lapidary
- Goblin Anarchomancer
- Planar Genesis
Interaction — “No!” and Its Various Iterations
Interaction is crucial no matter what deck you’re playing in Brawl. About 10% of your deck needs to be interaction to remain competitive. You cannot compromise on running interaction.
White
- Lay Down Arms
- Thraben Charm
- Unwanted Remake
- Bovine Intervention
- Stroke of Midnight
- Lost to Legend
- Archon of Absolution
- Banishing Light
The options in white aren’t as strong as in other colors, but they’re still decent. The budget options are actually okay for cheaper-costing spells. However, all of them come with at least one drawback.
Blue
- Spell Pierce
- Spell Snare
- Wash Away (if you’re new, you will learn to hate this card)
- Negate
- Remand
- Rewind
- Into the Flood Maw
- Fading Hope
- Paths of Tuinvale
- Divide by Zero
- Housemeld
- Nightclub Bouncer
What the hell is wrong with Fred?
Various types of counterspells and bounce are the strongest options in blue. Unfortunately, true Counterspell is a rare, but there are many good budget options. Search for “counter target spell” or “return target permanent.”
Black
- Fatal Push
- Bloodchief’s Thirst
- Go For The Throat
- Bitter Triumph
- Fell
- Feed the Swarm
- Infernal Grasp
- Heartless Act
- Break Expectations
- Divest
- Dreams of Steel and Oil
- Duress
- Mind Spike
Black has the strongest single-target removal of all the colors, as well as the strongest proactive interaction with spells that remove cards from hand. Search for “destroy target,” “exile target,” or “target player discard.”
Red
- Strangle
- Shove Aside
- Melt Through
- Cindercone Smite
- Voltage Surge
- Abrade
- Pyroclasm
- Lava Coil
- Obliterating Bolt
- Thundering Rebuke
- Chaos Warp
- Zoyowa’s Justice
Red’s interaction is damage-based, but it can destroy artifacts very efficiently. Search for “damage target.”
I whisper “Justice” to myself in the Batman voice every time I cast this.
Green
- Bushwhack
- Tail Swipe
- Skyshroud Ambush
- Horrific Assault
- Cosmic Hunger
- Infectious Bite
- Master’s Rebuke
- Ram Through
- You Line Up the Shot
- Tamiyo’s Safekeeping
Green’s interaction is mostly fight spells and preventative interaction involving hexproof. It can also easily remove artifacts, enchantments, and creatures with flying.
Colorless
- Relic of Progenitus
- Soul-Guide Lantern
- Damping Sphere
- Vexing Bauble
- Eriette’s Tempting Apple
- Entrancing Lyre
- Spinning Wheel
- Icy Manipulator
- Null Elemental Blast
Colorless interaction is few and far between.
Multicolored
- No More Lies
- Dovin’s Veto
- Decisive Denial
- Drown in the Loch
- Tyrant’s Scorn
- Vesuvan Mist
- The two-mana Guild Charm cycle
- Rip Apart
- Pull of the Mist Moon
- Tear Asunder
Card Advantage — How to Keep the Wheels Spinning
Card advantage is just as important as interaction. About 10-20% of your deck should be cards that give card advantage depending on the archetype of the deck you’re playing, and sometimes you might need even more.
White
White has a decent mix of mediocre card draw and conjure spells to get you things. Its a bit of a struggle.
Blue
- Chart a Course
- Seek New Knowledge
- Aether Syphon
- Brainsurge
- Narset, Parter of Veils
- Micromancer
- Honden of Seeing Winds
- Hulldrifter
- Mulldrifter
- Into the Story
Blue has the strongest card advantage spells in the game. You have your choice, so try to stick to instant speed so you can cast it at the end of your opponent’s turn.
Black
- Painful Bond
- Chittering Skullspeaker
- Fetid Gargantua
- Bandit’s Talent
- Warlock Class
- Dark Tutelage
- Morbid Opportunist
Black has a lot of card advantage, but most of it is tied to life loss. Be prepared to pay some life if you want to draw some cards.
Red
- Light Up the Stage
- Glimpse the Impossible
- Ardent Elementalist
- Wrenn’s Resolve
- Anguished Recollection
- Goblin Trapfinder
Red’s card advantage is mostly based in exiling cards off the top of your library that you will have to play that turn or the next turn.
Look at this magic card! Its kinda okay I guess…
Green
- Up the Beanstalk
- Season of Growth
- Hunter’s Insight
- Oakhame Adversary
- Keeper of Fables
- Timeless Witness
- You Meet in a Tavern
- Krosan Tusker
Green has a lot of card draw and seek effects across all types of cards, so if you search for “seek” or “draw” you’ll find decent budget options. This list is only a few of the available options.
Colorless
All of the good card advantage cards in colorless are rare, but there are a few budget cards that are passable, I guess.
Emphasis on the mid…
Multicolored
- Cathartic Operation
- Expressive Iteration
- Perilous Iteration
- Assemble the Team
- Gretchen Titchwillow
- Grow Old Together
- Eureka Moment
- Battlewing Mystic
Bombs and Win-Cons — Cards That Carry Your Deck to a Win
Every deck has them, and you need them to win. Budget bombs can be few and are between, though, so you might want to stick to specific archetypes that have lots of strong budget options.
The various types of bombs vary a lot, so peruse the list and find ones you like that fit your strategy
White
- Ajani’s Pridemate
- Cleric Class
- Hallowed Priest
- All That Glitters
- Ethereal Armor
- Grateful Apparition
- Hare Apparent
- Abiding Grace
- Gauntlets of Light
- Muster the Departed
- Rule of Law
Blue
- A-Symmetry Sage
- Delver of Secrets
- Curiosity
- Curious Obsession
- Curious Inquiry
- Brineborn Cutthroat
- Persistent Petitioners
- Flux Channeler
- Kozilek’s Unsealing
- Psychic Corrosion
- Teferi’s Tutelage
Everyone will still love you if you turn into a mill player. Its okay.
Black
- Starscape Cleric
- Marauding Blight-Priest
- Blood Artist
- Zulaport Cutthroat
- Xander’s Wake
- Bastion of Remembrance
- Thran Vigil
- Underworld Dreams
- Trespasser’s Curse
- Shadowborn Apostle
- Gray Merchant of Asphodel
Red
- Flameblade Adept
- Goblin Gaveleer
- Cavalcade of Calamity
- Raid Bombardment
- Brimstone Roundup
- Electrostatic Field
- Impact Tremors
- Kiln Fiend
- Makeshift Munitions
- Anep, Vizier of Hazoret
- Chandra’s Spitfire
- Dragon’s Approach
- Guttersnipe
- Molten Gatekeeper
- Spiteful Prankster
- Witty Roastmaster
- Storm-kiln Artist
- Grapeshot
Green
- Phyresis Roach
- Aftermath Analyst
- Druid Class
- Basking Broodscale
- Evolution Witness
- Chatterstorm
- Destiny Spinner
- Dance of the Tumbleweeds
- Fynn, the Fangbearer
- Longtusk Cub
- Priest of Titania
- Quirion Dryad
- Roaring Earth
- Evolution Sage
- Hydra’s Growth
- Kami of Whispered Hopes
- Scurry Oak
- Wilderness Reclamation
- Colossal Dreadmaw
- Grunn the Lonely King
- Nyxborn Hydra
- Wildwood Scourge
- Slime Against Humanity
Colorless
- Glaring Fleshraker
- God Pharaoh’s Statue
- Eldrazi Ravager
- Breaker of Creation
- Bane of Bala Ged
- Idol of False Gods
Multicolored
- Insidious Roots
- Cleric of Life’s Bond
- Golden Sidekick
- Dina, Soul Steeper
- Trelasarra, Moon Dancer
- Reflector Mage
- Soulherder
- Cruel Celebrant
- Hidden Stockpile
- Seething Skitter-Priest
- Shroudstomper
- Improbable Alliance
- Balmor, Battlemage Captain
- Sprite Dragon
- Cranial Ram
- Oni-Cult Anvil
- Mayhem Devil
- Conclave Mentor
- Kutzil, Malamet Exemplar
- Lorescale Coatl
- Risen Reef
- Tatyova, Steward of Tides
- Imoti, Celebrant of Bounty
- Queza, Augur of Agonies
Finalizing the Brawl Budget
Folks, it has been a blast showing you some of my favorite commons and uncommons in Brawl. If you want more of my content, follow and subscribe across my socials. If you missed last week’s feature on Boros Vehicles, be sure to go check it out here. Thanks for reading, and save up those rare wildcards for next time!