Though most trading card games (or TCGs) are designed for two players to face off against each other, you’ll also find variant formats which will allow multiple players to take part in a single game. Several formats of Magic: The Gathering, for example, allow for multiple players to take part, with Commander being the most popular. Star Wars Unlimited was built from the ground up with multiple ways to play, including draft and sealed. The multiplayer format of Star Wars Unlimited is known as Twin Suns, but what differences do you need to be aware of in order to take part? Let’s find out!
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ToggleLeaders and Bases in Twin Suns

The starting point for Star Wars Unlimited decks in any format are Leaders and Bases. These cards determine which aspects you’ll need to focus on in building your deck, as well as the general strategy you’ll be wanting to take advantage of in the cards you use.
In standard Star Wars Unlimited, you’ll have exactly 1 Leader and 1 Base in your deck. However, in Twin Suns, you need 2 Leaders and 1 Base. The Leaders need to share either the Heroism or Villainy aspects; you cannot have 1 Heroism and 1 Villainy aspect; it must be 2 of the same across your Leader cards. The other aspect colors do not need to align, and in fact it’s likely advantageous to have a range of colors across your Leaders and Base, with only the Heroism/Villainy aspect shared.
The Draw Deck Minimum and Card Copy Maximum in Twin Suns

In standard Star Wars Unlimited decks, the minimum card count of any draw deck is 50 cards. When playing Draft or Sealed format games, the minimum is 30 cards. In Twin Suns, that changes to a massive 80 card minimum!
There’s also a difference in the number of copies of the same card you’re allowed in your deck. In standard, Draft and Sealed games, you’re allowed up to 3 copies of the same card in your deck. In Twin Suns, you may only have 1 copy of any card in your deck, which means you’ll have 80 unique cards as your draw deck.
Taking a Counter in Twin Suns

The “Take the Initiative” action in standard Star Wars Unlimited allows players to strategically end their involvement in a round, sometimes early, in order to be the first to act in the next round. They take the Initiative counter (shown above, with a custom acrylic version by Buy The Same Token on the right), ending their current round, and their opponent continues taking their own actions until they pass. This still exists in Twin Suns; the player with the Initiative goes first in the next round, with each subsequent player then acting in clockwise order. However, there are also two additional options when taking a counter.

Taking the Blast counter deals 1 damage to each enemy base, but be warned that taking it will end your actions for the round, in the same way that taking the Initiative does.

Taking any counter will end your actions for the round, so the same is true if you take the Plan counter. Taking the Plan counter allows you to draw 1 card, then place 1 card from your hand onto the bottom of your draw deck. Of course, you can only take 1 counter when using the Twin Suns “Take an Available Counter” action, as this ends your round, but you are free to take any one of those still available.
Finding Opponents to Play Twin Suns With

If you want to play Twin Suns, or any other format of Star Wars Unlimited, but you’re struggling to find opponents, don’t worry: help is at hand! You can use the official Star Wars Unlimited store locator, which will show you the closest, local stores which sell the TCG and organize game nights at which you’ll be able to play.
Note also that official, pre-constructed Twin Suns decks are incoming, with their own exclusive cards, designed specifically for the multiplayer format!

